The Game Engineering team works closely with external games software developers and publishers to create some of the best games on the planet. We help them to fully exploit the technical capabilities of hardware products. Our aim is to raise the standards for gaming graphics and performance and we do everything in our power to make the user has better experience.
Role and Responsibilities
？ Work with the external game development partners to enable them to produce their applications as efficiently as possible.
？ Optimize game and application performance for discrete GPUs, APUs and CPUs.
？ Design and implement rendering effects using established APIs
？ Integrate features into game titles
？ Has several years of experience efficiently creating C/C++ game code for Windows and knows all about data structures, design patterns, language features, standard libraries and writing easy-to-understand code.
？ Has practical hands-on experience with DirectX-class development tools and techniques for Windows.
？ Has strong graphics code optimization skills, in particular shader code optimizations.
？ Understands that requirements are rarely perfect and is willing to extract the spirit of the requirement to make the system or software better.
？ Has a degree in computer science or a related technical discipline, or the equivalent.
？ Has excellent written and verbal skills in English.
？ Is willing to travel domestically and internationally on a regular basis.
？ Self-motivated and able to work independently.
The following experiences are optional but highly desired:
？ UE4 experience.
？ Experience with DirectX 12 or Vulkan graphics APIs.